A Stupid (Simple) RPC Framework

A common task for most system services is to export a set of actions that do something. Until now, this meant loads of manual boilerplate code, error-prone request serialization, not quite consistent C++ interfaces, and lots of subtle (and blatant…) bugs. So I set out to find an RPC framework for use in kush-os to handle all of this for me.

Building std::shared_ptr

I recently found myself needing reference counting semantics for arbitrary objects in kernel space. C++ libraries include std::shared_ptr and friends, but we don’t have the luxury of using that in a kernel. Thankfully, building a discount reference counting smart pointer isn’t actually all that hard.

Introducing Cubeland

Since I’ve had little time to write code the last few weeks, let’s take a look at some past projects: today, we’ll take a look at Cubeland, my take on the cube voxel world game genre, à la Minecraft.

amd64-Flavored Memory Management

32-bit x86 is one of the worst CPU architectures out there – so it was only a matter of time until I got so fed up with the idio(t)syncrasies of this lovely architecture and took the plunge to port it to amd64.

Yet Another Microkernel

Thanks to the recent snowcopalypse here in Texas, I had a bit over a week with nothing but an old ThinkPad loaded with Intel reference manuals. So I did what any reasonable person would do. Start writing yet another operating system, of course.

68komputer: It Lives!

All the parts for the 68komputer came in, so it’s time to crack open a cold one, fire up the soldering iron, and curse whatever idiot designed this board.